The Empire of Role-Playing Games: Fun, Fantasy, and Dedication in Obsidian

Here’s the translation to American English:

Joe Fielder has been cultivating a subversive agenda for nearly 20 years in the video game industry. Unlike other attempts that tend to go unnoticed, his work has made a remarkable impact due to his ability to execute a plan aimed, surprisingly, at making people laugh.

Fielder, who is currently the lead narrative designer for “The Outer Worlds 2,” expressed his intention to introduce humor into games that, at first glance, shouldn’t have any. “This is the first time being part of my job means doing it openly,” he stated, referring to his innovative approach to a genre that often tackles more serious themes.

Set to launch on October 29 for Xbox Series X|S, PC, PlayStation 5, and cloud gaming platforms, the game is set in a sci-fi future reminiscent of the Wild West, specifically in a colony called Arcadia. In this setting, various factions compete for control, and being part of one involves undergoing a process known as “mental refreshing,” which essentially amounts to brainwashing.

Fielder reflected on the nature of the humor present in the narrative of the Protectorate, which arises from individuals’ willingness to give up their independent thinking in exchange for an illusory sense of security. “Would you be willing to sacrifice any remnants of independent thought if you could have surf and turf for dinner every night?” he questioned. This blend of sharp humor and social critique promises to provide players with a unique experience, immersing them in a sci-fi universe while also confronting them with questions about human nature and security in the context of their everyday lives.

Referrer: MiMub in Spanish

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