Motorica Secures 5 Million to Drive the Generative AI Revolution in Character Animation

Here’s the translated text in American English:

Motorica, an innovative company dedicated to generative artificial intelligence in character animation, has secured an initial funding round of 5 million euros. The investment, led by Angular Ventures in collaboration with Luminar Ventures, aims to accelerate the company’s growth and enhance its AI platform. The company is distinguished by its ability to provide production-ready motion synthesis at a speed 200 times faster than conventional motion capture, without sacrificing quality or creative control.

Motorica’s technology is already being used in various AAA studios, where it has significantly reduced animation time. Some studios have reported a reduction of up to 99% in the timelines of certain processes, revolutionizing the production of animations in video games and other interactive media.

Willem Demmers, CEO of Motorica, emphasized that their goal is not to replace the creative workflow of animators but to liberate it. Traditionally, animators spent about 70% of their time on technical tasks, which restricted their artistic capabilities. “With our technology, we want to enable creators to focus on what matters, like storytelling and innovation,” declared Demmers.

Maxi Keller, a renowned animator who has worked on projects such as ‘The Last of Us: Part II’ and ‘Call of Duty: WWII,’ highlighted Motorica’s tool, stating that it produces more consistent results compared to motion capture, offering precise control over the acceleration and speed of characters.

The character animation sector faces a considerable challenge, as it requires a significant amount of manual work. Motorica establishes itself as an innovative solution that addresses the dilemma between speed and realism. Its platform is designed to generate realistic animations at scale and is compatible with recognized software and game engines like Unreal Engine, Maya, and Blender. Among its advanced features is motion matching, which allows for animating multiple characters in complex scenarios.

Furthermore, Motorica has developed an extensive motion data set that ensures a high level of biomechanical and cinematic realism in its animations. This vast database is the result of years of research and development, along with a motion capture studio located in Stockholm, positioning the company as a leader in motion synthesis.

David Peterson, a partner at Angular Ventures, emphasized the significance of the investment in Motorica, arguing that the company is redefining animation and building technology that could revolutionize not only the world of video games but also other fields such as robotics and augmented reality.

With funding secured, Motorica plans to expand its integrations, enhance its data infrastructure, and collaborate with major game engines, as well as form strategic alliances with visual effects studios. The company reaffirms its commitment to empowering creativity, providing artists with tools that eliminate repetitive tasks and improve their workflow.

Referrer: MiMub in Spanish

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